Johanna Simfors,
simfors@kth.se
My responsibilities in this project have been within the 3D graphics. I've been working with the world, all nature based 3D objects, such as the trees, bushes and clouds, and lastly also the the village and it's houses.
Leo Bergqvist,
leobergq@kth.se
I've been responsible for gamelogic / design, energy GUI and world effects (day / night, air pollution)
Moa Engquist,
moaeng@kth.se
My responsibilities in this project have been within UI/UX. I’ve been working with implementing the interface for mobile devices as well as planning user tests. I have also been in charge of this website.
Nils Merkel,
nmerkel@kth.se
I was responsible for creating all 3D models of the different power plants we wanted in our project and creating different graphical effects to make the world come alive. This included getting the water in the world to move, getting the power plants to drag out smoke, the waterfall to move, etc.
Olle Hovmark,
ohovmark@kth.se
I've mostly been responsible for getting the interactions between the server and the clients to work. This involved working with websockets, modelling the state, writing scripts for reading and handeling the recieved data in Unity and in the clients' browsers etc.